


Once a server is started, it should create world files, and refresh them to add configuration lines with the available mods in the world.mt file.
#How to play minetest mod#
Mod activation does not apply to your entire game, but to each specific world they're enabled on. You will need to enable mods after they're installed. Use an appropriate level of caution when installing and using items from here. Mods in the content database are not necessarily freely licensed, and though curated by the game's developers prior to being published, are still third-party.
#How to play minetest install#
If you need to install mods which aren't packaged yet in Debian (for instance, mobs_animal and mobs_monster), you can add them in the ~/.minetest/mods directory for local client installations or the /var/games/minetest-server/.minetest/mods directory for machine-wide server installations (create it if needed).Īs of 5.0.0, there is also an in-game content database that lets you easily add and update mods, games, and texture packs. You can install the packages you want from the available mods. Interesting parameters start with the Server / Singleplayer section, you may delete client parameters prior to that. Zcat /usr/share/doc/minetest/ > /etc/minetest/nf You can find a commented server configuration file on /usr/share/doc/minetest/. Server files, including worlds and their configuration (users registered, world specific settings.) are saved under /var/games/minetest-server/.minetest You have to enable the corresponding unit. If you plan to use the templated unit, server config file will be located at /etc/minetest/$nf. This unit is enabled right after package installation. If you use the default systemd unit, server config file is located at /etc/minetest/nf. User home is in /var/games/minetest-server. Minetest-server package comes with the systemd unit files, also available as a template format if you plan to run several servers on the same host.Ī Debian-minetest system user is set up during the package installation process, which is used to run minetest servers. Privs - allow commands /#grant and /#revoke to add and remove privilegesįor a public internet server, it is necessary that the specified port (30000 UDP by default) is open on the internet box/gateway.Settime - authorize the /#time command to set the time.Teleport - allow command /#teleport to teleport.To easily grant yourself all privileges in singleplayer, you might consider running /grantme all teleport, - Teleport to the indicated position. The parameter can not be applied properly before restarting the server. setting = - Adds or replaces a parameter in the configuration file. 0 correspond to midnight, 120 at noon at dawn. revoke - Remove a privilege to 'player'. status - Get the status of the server: roster, message of the day. Some of the important in-game commands are: More details on the page on the minetest wiki.ĭisplay the in-game console with F10 key. ), it is possible to change these settings in the file or directly from the game. The configuration file contains nf player preferences (key, name, server address. The location of the configuration files is ~/.minetest (created during the first start of the game). For this reason, you're recommended to use the version from backports if you intend to be using mods or playing multiplayer.Īfter installing, you can either find it in the launcher for your desktop or open it in your terminal by running: Mods also often set version requirements on the most recent release. Note: Minetest servers running recent versions will often disallow older versions from joining because of incompatibilities. In short, add the backports repository, then install with: apt install -t bullseye-backports minetest If you run Debian Stable, you might want to install Minetest from the backports. Minetest-mod-*: optional third-party mods Minetestmapper: utility to generate a map from a Minetest world Minetest-server: only installs the server part Several Debian packages are available, which you can install depending on your needs.
