
Siegfried will fight with you through Vizima in the epilogue. In order to make Raven's Armor (with vitality bonus), you will need to see the Order Armorer and get Saint Gregory's litany. if you choose the Order path the Scoia'tael will be enemies in Chapter V and you will be asked to kill more Scoia'tael than White Rayla.The sex card available is for two nurses. You will face both Siegfried and Yaevinn and depending on your answers you will fight them or part in relative peace However in the Ice Plains, you have to fight their ghosts. Triss will fight with you through Vizima in the epilogue. In order to make Raven's Armor (with modest bonuses), you will need to see Kalkstein and get Agnes of Glanville's Magic Formula. if you choose the neutral path both the Order and the Scoia'tael will be the enemies in Chapter V and you will be asked to escort some nurses to the hospital.You continue helping the faction chosen in Chapter III or go neutral. In the Epilogue, the novice nun will praise you for the help and announce that Carmen and Vincent wed. If you spare the werewolf and then proceed to complete the Beauty and the Beast quest, you get an additional 6000 XP (in total). if you save the werewolf and you cure him when you enter The New Narakort to meet with Triss and Leuvaarden, Vincent will enter with a group of guards to fight the Salamandra with you.if you save the werewolf but you do not cure him when you enter The New Narakort to meet with Triss and Leuvaarden, Vincent will fight with you as a werewolf along with some guards.Carmen will not be pleased with the turn of events. In addition, when you enter the inn, you are arrested for Vincent's murder and have to fight a bunch of City Guards and a single Salamandra informer. if you kill the werewolf you get 1500 XP and Werewolf Fur, allowing you to create the Werewolf's Wrath potion and unlock the Predator ability however, there is no possibility of completing the Beauty and the Beast quest.You win 200 orens and 3500 XP.īeauty and the BeastYou decide if you want to kill, save or cure the werewolf. It is important to finish the Worth its Weight in Gold quest first before joining this side, otherwise it will fail. If you choose to join the Order they win the battle and the Dwarf blacksmith will not trade with you.If you choose to join the Scoia'tael they win the battle and the Order armourer will not trade with you.If this quest is avoided, the Order will win the battle by default. Your relationship with both the Order armourer and the Scoia'tael blacksmith will effectively be reset and you will be able to interact with both of them until you progress farther into the story. If you remain neutral you will leave the quest unfinished and receive no XP.This is one of the most important decisions and it starts the flow of the plot. You decide if you side with the Scoia'tael or the Order, or remain neutral ( by refusing both) in the battle at the Golem Burial Ground. There is no worthy loot on the Scoia'tael corpses In addition, the dwarven blacksmith in Chapter II will not talk to Geralt before he completes one of the quests that triggers a change in the blacksmith's attitude.

This however provides nothing of interest.

Coleman is a grey character, but remember before he dies to buy a fisstech from him and to keep it for later. If you want to complete The Rat Quest given by Coleman despite having done that, simply delay visiting the Detective until you have completed the quest and received your reward. This will happen as soon as you go to The Hairy Bear Inn in Chapter II after speaking with the detective. if you do they will use those weapons to kill a character named Coleman in Chapter II.

Strangers in the NightYou decide whether you give arms to Scoia'tael or not (during Haren Brogg's quest)
